The King of Dragons (Japan 910805, B-Board 89625B-1)

Arcade 1991 Capcom Fighter 2.5D
Five Mythical warriors take up arms against the evil dragon, Gildiss and his hordes of protective monsters. Features a level-up system and the ability to switch characters at various points in the game.
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The King of Dragons (Japan 910805, B-Board 89625B-1)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.629403 Hz
Controlers
  • Number of players 3
  • Number of buttons 2
  • Kind of controler joy (8 ways)

The King of Dragons (Japan 910805, B-Board 89625B-1) Screenshots

The King of Dragons (Japan 910805, B-Board 89625B-1) - Screen 1
The King of Dragons (Japan 910805, B-Board 89625B-1) - Screen 2
The King of Dragons (Japan 910805, B-Board 89625B-1) - Screen 3
The King of Dragons (Japan 910805, B-Board 89625B-1) - Screen 4
The King of Dragons (Japan 910805, B-Board 89625B-1) - Screen 5

Clones of The King of Dragons (Japan 910805, B-Board 89625B-1)

Tips on The King of Dragons (Japan 910805, B-Board 89625B-1)

* Strange Item :
Ice Star : sometimes in 2P mode at second stage, an ice star appears after breaking the wood cask. It seems it only restores energy like a fruit.
Gold Gauntlet : sometimes at fourth stage, a gold gauntlet appears after breaking the second-last chest. It seems useless.
Cutpurse's Sack : it's a small sack with a light blue question mark that is dropped by Cutpurses after they get hit during the game. A hidden trick or simply a Capcom's joke?

* Gaining extra points :
1) Eat a fruit or a elixir at full energy: this gives 5000 experience points.
2) Hit flying objects like wolves archers arrows, skeletons lances and knights archers arrows.
3) Hit Cutpurse : they take away items like gold's sacks, rubys, pearls, gems, diamonds and fruits.
4) Kill all the green lizard spearmen during the battle with the Wyvern at fourteenth stage (they can release a lot of diamonds or precious).
5) Hit Gildiss fireballs : some of these turns into green apples that at full full energy gives 5000 experience points each-one.
6) Don't use magic attacks or magic crystals at bosses : these kinds of attacks are incredibly more powerful than normal attacks so a boss needs many less hits to kill him.

* BOSSES and POWER-UP WEAPON STRATEGY : middle or end level bosses give experience points for each hit taken while normal monsters give experience points ONLY when they die (it has no matter how strong is the attack, they give ALWAYS the same experience points).
- With Elf, Fighter, Cleric and Dwarf : DON'T power-up your weapon during the game and ALWAYS use the LEVEL-1 WEAPON. So a boss needs many more hits to kill him (remember? more hits > more experience points). To gain extra point it has no matter if character power-up or not bow (for Elf) or shield (for Fighter, Cleric and Dwarf).
- With Wizard : DON'T power-up your weapon during the game and use the LEVEL-1 WEAPON until the wizard can take the LEVEL-5 WEAPON (a wood staff with metal headpiece and red gem/orange flame). This weapon isn't much powerful but a singular attack to a boss increases three times the experience points for each hit.

* INFINITE WOLVES ARCHERS TRICK: At the beginning of the sixth stage on the beach, don't go forward but wait. After a few seconds a blue wolf archer appears and after you kill him, another appears then another one in sequence (then two wolves at a time, then three at a time and then four at a time) to infinity. One single wolf is equal to 1300 experience points, so the player can accumulate points and win a life every 450k points. If the player wants to squeeze millions of points he has to kill wolves very fast and win a life before the timer reaches zero. Then after he rises again with a new life, he starts again to kill wolves and repeats in the same method.
- In the early 'World revision' (July 1991). (: Time doesn't run faster when the 'GO cursor' is flashing, so player can kill wolves without going forward (but he isn't forced to do it).
- In the World, Japanese (August 1991) and US revision (September 1991): Time runs faster when the 'GO cursor' is flashing, so the player is forced to go forward step by step, kill a pair of wolves and before the next 'GO cursor' is flashing once, go forward step by step again (this method is very hard).

ADDITIONAL NOTES : Each character has a maximum of 24 level-up during all the game. This means a full bar of energy with 96 Health Point.

The King of Dragons (Japan 910805, B-Board 89625B-1) and M.A.M.E.

0.140u2 [cacis, Smitdogg, The Dumping Union]
0.34b6 [Paul Leaman]
0.34b4 [Paul Leaman]

Artwork available

Bugs:
- Original PCB videos. Smitdogg (ID 04017)

WIP:
- 0.140u2: cacis, Smitdogg and The Dumping Union (Team CPS-1) added The King of Dragons (World 910805) and set as new parent. Renamed (kod) to (kodr1).
- 12th November 2010: Smitdogg - Thanks to cacis we dumped The King of Dragons (World 910805).
- 0.139u2: Kevin Eshbach, takearushfan, M. De Pasquale, Smitdogg and The Dumping Union added clone The King of Dragons (Japan 910805, B-Board 89625B-1), using split roms and fixed labels and confirmed PCB infos (an old PCB rev). Changed description of clone 'The King of Dragons (Japan 910805)' to 'The King of Dragons (Japan 910805, B-Board 90629B-3)'.
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
- 0.126u1: David Haywood moved clone The King of Dragons (bootleg) to Final Crash driver (which will probably end up being the home of the CPS1 bootlegs).
- 0.126: David Haywood replaced The King of Dragons (bootleg) (kodb) set with complete dump from known bootleg board (different gfx rom layout).
- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: The King of Dragons.
- 11th November 2006: f205v dumped The King of Dragons (bootleg).
- 0.73: Changed 'Unknown' to 'Unused' dipswitches.
- 0.70u5: Inigo Luja fixed 'Bonus Life' dipswitch in clone The King of Dragons (US 910910).
- 0.63: Changed description to 'The King of Dragons (World 910711)' and clones '(US)' to '(US 910910)' and '(Japan)' to '(Japan 910805)'. Added 'Game Mode' dipswitch. Removed 3rd button.
- 0.37b9: Added clone The King of Dragons (US).
- 28th December 1999: Nicola Salmoria fixed the colors in clone The King of Dragons (bootleg).
- 0.35b2: Nathan Barber added clone The King of Dragons (Japan). Changed parent and clone descriptions to 'The King of Dragons (World)'. The King of Dragons is now playable.
- 0.34b6: Paul Leaman added King Of Dragons (World) (Capcom 1991) and clone (bootleg).
- 0.34b4: Paul Leaman added King Of Dragons (Testdriver).

LEVELS: 16

Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine

Romset: 5443 kb / 27 files / 2.19 zip
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