Joust 2 - Survival of the Fittest

Arcade 1986 Williams Platform Run Jump
On the planet of the floating cliffs, society calls upon its wing-mounted Gladiators to solve conflicts. You, the Gladiator, must enter the fray, participating in a challenge of honor, a Joust... where only the fittest survive!

The legend of "Joust" continues in Joust 2. Players must solve the puzzle of what strategy will be most effective in dealing with the buzzards and other winged enemies on each of Joust 2's 35 different backgrounds.

The object of Joust 2 is to defeat all winged enemies by colliding with them. To survive a collision (joust), the Gladiator's lance must be higher.

Defeating a Buzzard Enemy in a Joust causes release of an Egg. Eggs may be caught in the air or collected on landing areas for bonus points. Be Careful! Eggs falling into the Lava form into aggressive mutants, while uncollected Eggs hatch into dangerous warriors.

Danger lurks everywhere! Giant Statues come to life; Bats fall out of crystals embedded in the rocks; Lava Trolls and Water Monsters eat unsuspecting bird-mounts; Lightning fills the air; and Unbeatable? Pterodactyls patrol the skies. A gigantic Knight presides on several waves. You, the Gladiator, must destroy him! Hitting all four of his red pins explodes the Knight and all his servants.

Gold Egg Feature : A Gold Egg may randomly appear on any wave. Collecting the Gold Egg before it hatches opens a window of awards in the background. To collect an award, step on the red button above the window before a timer expires. Both players reap the benefits of the posted award, which may include bonuses of 1000 to 10000 points, 'super zapping' all enemies on the screen, or even receiving an extra life.

Prepare thyself for War!

Buy-In : Joust 2 is designed for action entertainment for one or two simultaneous players. Players who have started the game may continue where they left off by using the buy-in feature. When a player has used all of his lives, he will hear : "Wish to continue?" A 10-second timer appears in the players score area to allow the game to continue by using a Credit, or inserting a coin, before the player presses the Start button.

Level Selection : At the beginning of a game, the player selects, via the Flap button, one of six different waves, corresponding to the player's skill level. Then, pressing the Start button begins the game. If the player wins the starting wave, he receives an award of points, approximating the scoring from preceding waves.
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Joust 2 - Survival of the Fittest

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Technical

CPU
  • maincpu M6809 (@ 1 Mhz)
  • soundcpu M6808 (@ 4 Mhz)
  • cvsd:cpu M6809E (@ 8 Mhz)
Chipset
  • DAC
  • Williams CVSD Sound Board
  • YM2151 (@ 3 Mhz)
  • DAC
  • HC-55516
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 60.096154 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (2 ways)

Joust 2 - Survival of the Fittest Screenshots

Joust 2 - Survival of the Fittest - Screen 1
Joust 2 - Survival of the Fittest - Screen 2
Joust 2 - Survival of the Fittest - Screen 3
Joust 2 - Survival of the Fittest - Screen 4
Joust 2 - Survival of the Fittest - Screen 5

Joust 2 - Survival of the Fittest and M.A.M.E.

0.35b6 [Michael Soderstrom]

Artwork available

SETUP and TEST MODE:
- When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode).
- Press F2 for Test-Mode
- Press F1 + F2 for Bookkeeping/Setup

Bugs:
- Go through the service mode and after the switch test is a black screen (might be color ram test ) (just press F2 to advance to next test). cpukett (ID 00324)

WIP:
- 0.146u1: MASH fixed Joust 2 crash after OK (tag regression). Miodrag Milanovic fixed Williams regression for Joust 2.
- 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to devcb callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. Added 'Williams CVSD Sound Board' sound.
- 0.143u4: Changed description to 'Joust 2 - Survival of the Fittest'.
- 6th September 2010: Mr. Do - Joust 2 is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezels.
- 0.129u4: Added 2nd DAC sound.
- 0.122u6: Changed M6809E CPU2 clock speed to 8MHz.
- 0.122u4: Replaced M6809 CPU3 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
- 0.101u1: Improved sound rom loading and changed from 3 to 1 sound channel.
- 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 240x276 and palettesize to 1024 colors.
- 0.93: Added 3rd sound channel.
- 0.62: Removed Custom sound.
- 0.57: Removed 3rd coin slot.
- 0.36b16: Added Custom sound.
- 0.36b9: Changed M6809 CPU3 clock speed to 2MHz and YM2151 to 3579580 Hz.
- 0.36b7: Aaron Giles fixed YM2151 sound board support for Joust 2. Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. Changed description to 'Joust 2 - Survival of the Fittest (set 1)'. Replaced M6802 CPU2 with M6808. Added M6809 (4MHz) CPU3, YM2151 (3579545 Hz) and HC55516. Changed palettesize to 144 colors.
- 0.35b13: Changed description to 'Joust 2 - Survival of the Fittest'.
- 0.35b12: Changed M6802 CPU2 clock speed to 894750 Hz.
- 0.35b6: Michael Soderstrom added 'Joust2 Survival of the Fittest' (Williams 1986).
- 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2.

PLAY INSTRUCTIONS:
- To fly in Joust press repeatedly the 'FLAP' button.
- To survive a joust the highest lance wins in a collision.
- Pick up the eggs before they hatch.
- Press the transform button to become a Pegasus. The Pegasus moves slower. But is more powerful against enemies on the ground.
- Gold eggs bring awards! To collect an award step on red window before timer expires.
- Meet thy enemies and beware of the "unbeatable?" Pterodactyl.

Romset: 284 kb / 25 files / 150.3 zip
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