Return of the Jedi

Arcade 1984 Atari Shooter Driving Diagonal
Return of the Jedi is a scrolling shoot-em-up based on the legendary Star Wars trilogy (specifically, the third film, 'Episode VI: Return of the Jedi') and - unlike its vector-based prequel - is rendered in an isometric forced-perspective viewpoint, similar to that pioneered in Sega's 1982 classic, "Zaxxon".

The ultimate aim of the game is to reach and destroy the Death Star and escape alive. Success is achieved by surviving an 'attack wave', which consists of four different scenes. Play switches between Endor and space-based scenes, with each one putting the player in control of a different vehicle from the movie.

The scenes are based on three distinct locations taken from the original movie. They are: The forest moon of Endor, Attack on the Death Star, and Space battle.

* SCENE 1: Speeder Bike chase on Endor as Princess Leia. The goal is to reach the Ewok village alive.

* SCENE 2: Scout Walker chase on Endor as Chewbacca. The goal is to reach the shield generator.

* SCENE 3: Millennium Falcon attack on Death Star as Lando. The goal is to reach and destroy the Death Star power reactor.

* SCENE 4: Millennium Falcon escape from exploding Death Star. The goal is to escape the exploding Death Star.

* SPLIT SCENE: Play switches between scenes 2 and 3.

The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty.
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Return of the Jedi

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Technical

CPU
  • maincpu M6502 (@ 2 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • pokey1 POKEY (@ 1 Mhz)
  • pokey2 POKEY (@ 1 Mhz)
  • pokey3 POKEY (@ 1 Mhz)
  • pokey4 POKEY (@ 1 Mhz)
Chipset
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
  • TMS5220 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 1
  • Number of buttons 3
  • Kind of controler stick

Return of the Jedi Screenshots

Return of the Jedi - Screen 1
Return of the Jedi - Screen 2
Return of the Jedi - Screen 3
Return of the Jedi - Screen 4
Return of the Jedi - Screen 5

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Tips on Return of the Jedi

* Hints :
1) Do not allow enemies to tail you too long. This is how they can destroy you.
2) Lead enemies to the top of the screen, then drop back quickly so you can destroy them.
3) The player must try to be the first through the EWOK traps in the forest of ENDOR.
4) By staying in the center of the screen, the player has more maneuverability.

Return of the Jedi and M.A.M.E.

0.31 [Dan Boris]

Artwork available

WIP:
- 6th September 2010: Mr. Do - The instruction card for Return of the Jedi is done, thanks to Kiltron for cleaning.
- 0.123u2: Jedi driver improvements [Zsolt Vasvari]: Complete memory map. Crystals. Driver state structure. Text layer is rendered at the same time as the background. Fixed proms ($0, 800) length to 1024kb. The schematics show the smoothing PROMs as being twice as large, but the current sizes are confirmed via a PCB. The PROMs are 82S137 devices.
- 0.122u8: Jedi driver updates [Zsolt Vasvari]: Changed video code to directly manipulate the game bitmap. Background smoothing now happens at the same time as the background is drawn.
- 0.105u4: Fixed rom names.
- 0.104u3: Aaron Giles added save state support to the Jedi driver.
- 16th July 2001: Nicola Salmoria fixed Return of the Jedi from crashing.
- 0.37b15: Changed M6502 CPU2 and the 4x Pokey clock speeds to 1512000 Hz.
- 22nd May 2001: Aaron Giles cleaned up the Return of the Jedi driver.
- 0.37b4: Background smoothing in Return of the Jedi [Nicola Salmoria]. Changed palettesize from 1024 to 1025 colors.
- 28th May 2000: Nicola Salmoria finally emulated the graphics smoothing circuitry in Return of the Jedi.
- 20th May 2000: Nicola Salmoria fixed Return of the Jedi to work in 16bpp modes.
- 0.37b3: Added proms ($0, 400 - background smoothing).
- 0.35b1: Proper support of the playfield/sprite priority and palette system in Return of the Jedi [Nicola Salmoria]. Changed palettesize from 36 to 1024 colors.
- 0.31: Dan Boris added Return of the Jedi (Atari 1984). Known issues: Background graphics are blocky because the hardware which smooths them is not emulated. Sprite/background/text priority is not implemented. This game has an analog stick. Control with keyboard or mouse doesn't work too well.
- 23rd January 1998: Dumped Return of the Jedi.

LEVELS: 3

Movie: Return Of The Jedi
Genre: Sci-fi StarWars
Year: USA 1982
Director: Richard Marquand
Studio: 20th Century-Fox / Lucasfilm
Cast: Mark Hamill, Harrison Ford, Carrie Fisher, Billy Dee Williams, Peter Mayhew, Anthony Daniles, Sebastian Shaw, Ian McDiarmid

Romset: 314 kb / 16 files / 129.2 zip
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