Harem

Arcade 1983 I.G.R. Not Classified
You are a sheik in a harem with some tent. You have to rescue the odalisques by taking them from tents to some chambers at the bottom of the screen and throwing stones at some guys dressed like Rambo without weapons. Beware the giant, fast, pink snake!
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Harem

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Technical

CPU
  • maincpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 1
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Harem Screenshots

Harem - Screen 1
Harem - Screen 2
Harem - Screen 3
Harem - Screen 4
Harem - Screen 5

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0.84u5 [Dave Hollister, Pierpaolo Prazzoli]

WIP:
- 0.147u3: Luca Elia and hap fixed Harem - Game now playable. Decrypted code in Harem [Luca Elia]. Fixed gfx1 rom loading. Added 8-way Joystick with 1 button and 2x coin slots. Added dipswitches 'Lives', 'Coin B' and 'Difficulty?'.
- 10th November 2012: Luca Elia - Harem is a 1983 arcade game by Italian I.G.R. There are several reasons why this game is interesting, none of them unfortunately has to do with its quality... First, it's a rather obscure production (prototype?) as only one PCB has ever surfaced since it was produced, and very little information can be found online. Second, it's one of the few original arcade games developed in Italy, and the only game ever produced by I.G.R., a company which sunk into oblivion soon after presenting its game that year at the ENADA exhibition (International Amusement & Gaming Machine) in Rimini, Italy. Third, it's been in MAME for 12 years as non-working, flagged as BAD_DUMP and encrypted, which surely scared devs off. And lastly there's the subject matter, a game set in a chlichéd Middle East where you have to chase women on camels, cars and tents and forcefully take them to the beds at the bottom of the screen... The hardware is yet another variation in the Scramble driver. One of the program ROMs is bitswapped (easily dealt with), but still parts of it did not make sense code-wise. I figured out that's because opcodes and data are encrypted differently, and furthermore there are three different encryptions (6 bitswaps total) which can be selected at run-time though a serial register. I also shot a video of the game albeit colors are probably off, and speech from a Texas Instruments TMS5110 chip is missing. Many thanks to Dave Hollister for preserving the game in 2000, and to hap for writing some notes on the encryption while identifying the hardware type, which caught my eye.
- 0.147u2: Notes on Harem. Moved game to Scramble driver [hap]. Changed Z80 CPU2 and the 3x AY-3-8910A sound clock speeds to 1789750 Hz and palettesize to 99 colors. Added 8x 'Unknown' dipswitches.
- 0.135: Luigi30 crystallized some clock speeds in Harem, put '//?' near ones that didn't look correct.
- 0.84u5: Pierpaolo Prazzoli added Harem (I.G.R. 1983).
- 16th July 2004: Pierpaolo Prazzoli added Harem to the Galaxian driver, but it's not playable because of encryption.
- 30th March 2000: Dave Hollister dumped Harem I.G.R. (1983), a 2 board set.

Romset: 53 kb / 8 files / 28.4 zip
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