Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)

Arcade 1994 ADK / SNK Fighter Versus
1-on-1 fighter featuring 8 selectable characters.

The game's major innovation is the ability to walk into the background, in a similar manner to side-scrolling beat 'em ups such as "Streets of Rage" or "Final Fight" because of this, unlike many other 2-D fighting games, the game uses one action button to jump, it also does not use the 'D' button, (Which many of SNK's other fighters did), only 2 action buttons are used for attacking (punch and kick), instead grappling and grabbing opponents (Pressing the A & B buttons simultaneously) is the focus of the gameplay, opponents can counter being grabbed, as well as break free. Also featured is weapon play, again similar to beat 'em ups, weapons can be picked up and thrown, or used in special & standard attacks. Weapons are thrown in by background crowd members who will step forward to toss them into the ring. Another (strange) innovation of the game is that characters start to sweat -graphically- after a while.

Characters have unusually high health for the genre, with multiple, different coloured, health bars in one bar similar to a method of health bars used for boss characters in games of the time, in addition to this, each character has a 'Crazy Meter' at the bottom of the screen, which is built up as characters attack, this gives the character a special, often very bizarre, attack that will kill the opponent outright, known as the Gan Gan Attack in Japan, and the Crazy Attack in the US.

Battles are joined by irreverent, sometimes humorous pre-fight banter from characters, the dialog differs depending on whom each opponent is, and a clashing of 2 small images of the characters eyes, which clash in the center of the screen.
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Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.185606 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) Screenshots

Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Screen 1
Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Screen 2
Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Screen 3
Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Screen 4
Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Screen 5

Tips on Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)

* Some throws that either break bones or hit the opponent's crotch will stun opponents for quite a long time, allowing you to get an easy chance for a big combo.

* Beat the game 2 times in a row to see all the characters in a super deformed style at the end of the credits.

* Beat the game 2 times in a row and without using a continue to get a longer Karaoke sequence and a group shot of chubby versions of the characters.

Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) and M.A.M.E.

0.34b5 [?]

Neo-Geo (Artwork available)

WIP:
- 0.143u4: Changed description to 'Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)'.
- 0.138u3: Johnboy tagged Aggressors of Dark Kombat as MVS VERSION.
- 0.37b13: Nicola Salmoria fixed NeoGeo raster effects in Aggressors of Dark Kombat (100 mega shock logo - is it correct?).
- 0.35b12: Changed description to 'Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku'.
- 0.34b6: Changed description to 'Aggressors of Dark Kombat / Tougai Gan San'.
- 0.34b5: Added Agressors of Dark Kombat (ADK 1994).
- 24th May 1998: AraCorn (aka CaBBe) dumped Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku.

LEVELS: 8

Other Emulators:
* Calice
* FB Alpha
* Kawaks
* Nebula

Romset: 22784 kb / 13 files / 9.36 zip
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