Gradius III (World, program code R)

Arcade 1989 Konami Shooter Flying Horizontal
Export version. For more information about the game itself, please see the original Japenese version entry; "Gradius III - Densetsu Kara Shinwa-e [Model GX945]"
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Gradius III (World, program code R)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • sub 68000 (@ 10 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • K007232 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Gradius III (World, program code R) Screenshots

Gradius III (World, program code R) - Screen 1
Gradius III (World, program code R) - Screen 2
Gradius III (World, program code R) - Screen 3
Gradius III (World, program code R) - Screen 4
Gradius III (World, program code R) - Screen 5

Videos of Gradius III (World, program code R)

Gradius III - Loop1 Stage3 No Miss 08:50

Gradius III - Loop1 Stage3 No Miss

jammaplay - 30 view(s)
Gradius III - Loop1 Stage3 No Miss
Gradius III - Loop2 Stage2 No Miss 04:31

Gradius III - Loop2 Stage2 No Miss

jammaplay - 6 view(s)
Gradius III - Loop2 Stage2 No Miss by Bill307
Gradius III - Loop1 Stage1 No Miss No Shield 02:42

Gradius III - Loop1 Stage1 No Miss No Shield

jammaplay - 16 view(s)
Gradius III - Loop1 Stage1 No Miss No Shield by Bill307
Gradius III - Loop1 Stage2 No Miss No Shield 03:40

Gradius III - Loop1 Stage2 No Miss No Shield

jammaplay - 6 view(s)
Gradius III - Loop1 Stage2 No Miss No Shield by Bill307
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Clones of Gradius III (World, program code R)

Gradius III (World, program code R) and M.A.M.E.

0.36b13 [Nicola Salmoria]

Artwork available

Bugs:
- [possible] Stage 9's background is broken. fostar (ID 00062)
- [possible] There's a glitch that is either an offset problem or a visible area problem. Roberto Zandona (ID 01124)

WIP:
- 0.147: Make the "World" set the parent, minor whitespace clean up [Brian Troha]. Changed clone '(World ?)' to parent 'Gradius III (World, program code R)' and 'Gradius III (Japan)' to clone '(Japan, program code S)'. Renamed (gradius3) to (gradius3j) and (gradius3e) to (gradius3).
- 0.142u4: Angelo Salese removed deprecat.h usage in Gradius III.
- 0.136u1: Fabio Priuli added driver data struct and save states to Gradius III.
- 0.135u4: Fabio Priuli updated Gradius III to use Konami video devices.
- 0.133u1: Renamed (grdius3a) to (gradius3a) and (grdius3e) to (gradius3e).
- 0.130u3: Fabio Priuli added DIP locations to Gradius III based on Guru's notes (thanks to AJG, who fwded them to me).
- 0.124u5: Roberto Zandona fixed missing title text in intro.
- 0.122u5: Atari Ace changed Konami drivers to allocate and decode graphics using the same layouts. Removed the layout parameter from the decodechar() calls.
- 3rd December 2006: Mr. Do - We have the instruction card for Gradius III [US] from Tormod.
- 0.109u1: Mamesick fixed sprite layer Gradius III.
- 3rd September 2006: Mr. Do - Added instruction cards for Gradius III.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.95u3: Made Gradius III visible region symmetrical. Fixed K052109 layer 2's X offset [R. Belmont]. Changed visible area to 320x224.
- 14th April 2005: R. Belmont - Submitted a fix for the Gradius 3 layer alignment and visible area glitches pointed out by AWJ on MAMETesters.
- 0.59: Added clone Gradius III (World ?). Fixed rom names.
- 14th March 2002: Chack'n added the Japan version of Captain America and The Avengers, a World version of Gradius 3 and fixed quite a few ROM file names.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b13: Nicola Salmoria added Gradius III (Japan) (Konami 1989) and clone (Asia).
- 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems.
- 3rd January 2000: Aaron Giles fixed a Gradius3 endian problem.
- 22nd December 1999: Nicola Salmoria fixed title screens and sprite priorities in Gradius 3.
- 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3.

ARCADE RELEASE: Gradius III (Konami) - 1989/Dec/11

LEVELS: 16

Other Emulators:
* FB Alpha
* Sparcade

Romset: 3905 kb / 25 files / 1.40 zip
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