GP Rider (World, FD1094 317-0163)

Arcade 1990 Sega Driving Race (chase view) Bike
A lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.
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GP Rider (World, FD1094 317-0163)

Partager GP Rider (World, FD1094 317-0163)

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Technical

CPU
  • maincpu FD1094 (@ 12 Mhz)
  • subcpu 68000 (@ 12 Mhz)
  • soundcpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • Sega PCM (@ 4 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.637405 Hz
Controlers
  • Number of players 1
  • Number of buttons 2
  • Kind of controler
    1. paddle
    2. paddle

GP Rider (World, FD1094 317-0163) Screenshots

GP Rider (World, FD1094 317-0163) - Screen 1
GP Rider (World, FD1094 317-0163) - Screen 2
GP Rider (World, FD1094 317-0163) - Screen 3
GP Rider (World, FD1094 317-0163) - Screen 4
GP Rider (World, FD1094 317-0163) - Screen 5

Clones of GP Rider (World, FD1094 317-0163)

GP Rider (World, FD1094 317-0163) and M.A.M.E.

0.92 [?]
0.88u5 [?]

TODO:
* Wanted: 317-0161 FD1094 CPU

Bugs:
- There are no demo sounds even when the dip switch is on. SportsDude (ID 00999)

WIP:
- 0.146u5: ShouTime, Charles MacDonald and Aaron Giles added clone GP Rider (Japan, FD1094 317-0161).
- 3rd August 2012: Aaron Giles - We got a dump of the Japanese version of GP Rider, another X-Board game that still has a working FD1094, thankfully.
- 29th July 2012: Smitdogg - ShouTime got the Japan version of GP Rider.
- 0.146u1: Renamed (gprider1) to (gprideru) [Brian Troha].
- 0.143u8: Changed 'Unknown' to 'Unused' dipswitches.
- 0.143u7: Changed description to 'GP Rider (World, FD1094 317-0163)' and clone to '(US, FD1094 317-0162)'.
- 0.143u2: Fallout (Arcadezentrum) fixed GP Rider (set 2, World, FD1094 317-0163) - Game now playable. Added missing maincpu roms (epr-13409.ic58 and epr-13408.ic63).
- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0163 key to GP Rider (set 2, World, FD1094 317-0163).
- 0.109: Changed description to 'GP Rider (set 2, World, FD1094 317-0163)'. Fixed rom names and documentation.
- 0.107u2: Removed 3rd button.
- 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Game now playable.
- 0.94u2: Aaron Giles added hack to make GP Rider (set 1) boot; input bug prevents full playability.
- 0.92: Renamed (gprider) to (gprider1) and (gpridera) to (gprider).
- 0.89u6: New Sega X-Board driver [Aaron Giles]. GP Rider no longer boots (nested interrupts).
- 0.89u2: Fixed gfx2 rom loading.
- 25th November 2004: R. Belmont - Fixed the sound in GP Rider.
- 0.89: R. Belmont improved GPRider sound. Swapped sound1 roms ($0, 40000). Changed description to 'GP Rider (set 1, US, FD1094 317-0162)' and clone '(set 2, 317-0163)' to '(set 2, FD1094 317-0163)'.
- 0.88u7: Changed description to 'GP Rider (set 1, US, 317-0162)'.
- 0.88u5: Added GP Rider (set 1, 317-0162) (Sega 1990) and clone GP Rider (set 2, 317-0163).
- 13th November 2004: Charles MacDonald - Dumped GP Rider FD1094 CPU. Haze: Seems to have a few(!) graphical issues though at the moment. The road seems to be drawn with a combination of sprites and bg layers. I think they must do some crazy rowscroll/select effect with the bg tilemap because it just looks wrong if you hook it up (priority is also 100% incorrect, road is over sprites if you draw the bg). The game has no road rom (odd considering its an xboard game).

Other Emulators:
* FB Alpha

Romset: 3464 kb / 30 files / 1.40 zip
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