Fighter & Attacker (US)

Arcade 1992 Namco Shooter Flying Vertical
A vertically scrolling shoot'em up game.
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Fighter & Attacker (US)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • mcu M37702 (@ 12 Mhz)
Chipset
  • C140 (@ 0 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Fighter & Attacker (US) Screenshots

Fighter & Attacker (US) - Screen 1
Fighter & Attacker (US) - Screen 2
Fighter & Attacker (US) - Screen 3
Fighter & Attacker (US) - Screen 4
Fighter & Attacker (US) - Screen 5

Clones of Fighter & Attacker (US)

Fighter & Attacker (US) and M.A.M.E.

0.60 [Brian Troha]
0.57 [Phil Stroffolino]
0.37b12 [Phil Stroffolino]

Artwork available

Bugs:
- Graphic glitches when scrolling left-right. moa (ID 04625)
- On the Select your Aircraft screen up the very top is a line going across the screen in which you can see the background hard to see in the picture. cpukett (ID 00325)

WIP:
- 0.127u4: Replaced M37710 CPU2 with M37702.
- 0.125u4: R. Belmont adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. Changed C140 clock speed to 44100 Hz.
- 19th August 2007: Mr. Do - Last week, Tormod sent me an instruction card for Fighter and Attacker, all cleaned up and ready to go.
- 0.60: Brian Troha added Fighter & Attacker (US).
- 0.57: Phil Stroffolino added F/A (Japan) (Namco 1992).
- 0.37b12: Phil Stroffolino added F/A (Testdriver). Known issues: View area is controlled by registers? F/A must be cropped.

LEVELS: 8

Romset: 6160 kb / 9 files / 1.47 zip
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