Dynamite Cop (Export, Model 2B)

Arcade 1998 Sega Fighter 2.5D
A 3-D beat'em up game.
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Dynamite Cop (Export, Model 2B)

Partager Dynamite Cop (Export, Model 2B)

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Technical

CPU
  • maincpu i960KB (@ 25 Mhz)
  • audiocpu 68000 (@ 12 Mhz)
  • dsp ADSP21062 (@ 40 Mhz)
Chipset
  • SCSP
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Dynamite Cop (Export, Model 2B) Screenshots

Dynamite Cop (Export, Model 2B) - Screen 1
Dynamite Cop (Export, Model 2B) - Screen 2
Dynamite Cop (Export, Model 2B) - Screen 3
Dynamite Cop (Export, Model 2B) - Screen 4
Dynamite Cop (Export, Model 2B) - Screen 5

Clones of Dynamite Cop (Export, Model 2B)

Dynamite Cop (Export, Model 2B) and M.A.M.E.

0.87u1 [R. Belmont]

WIP:
- 0.133u1: Renamed (dyndek2b) to (dyndeka2b), (dynmcopb) to (dynamcopb) and (dynmcopc) to (dynamcopc).
- 0.125u3: Guru added clone Dynamite Cop (USA, Model 2C). Changed parent description to 'Dynamite Cop (Export, Model 2A)' and clone '(Model 2B)' to '(Export, Model 2B)'.
- 30th October 2007: Guru - Dynamite Cop (Sega Model 2C) arrived recently. Thanks to Mr. J. Anonymous
- 0.114u1: Added clone Dynamite Deka 2 (Japan, Model 2B).
- 0.87u2: Chris Hardy added clone Dynamite Deka 2 (Japan, Model 2A).
- 0.87u1: R. Belmont added Dynamite Cop (Model 2A) (Sega 1996) and clone (Model 2B). Coins up, won't start. R. Belmont fixed some errors in i960 interrupt handling, this fixed crashes in Dynamite Cop.
- 12th January 2003: Guru - Arrived and dumped Dynamite Cop (Sega 1996, Model 2A-CRX version) and Daytona to the MAXX (Upgrade kit for Daytona). Thanks to Malcolm McKay.

LEVELS: 4

Other Emulators:
* Model 2

Romset: 94976 kb / 38 files / 32.5 zip
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