Daze Before Christmas (Euro)

Super Nintendo 1994 Sunsoft
Daze Before Christmas is a video game developed by Funcom and originally released by Sunsoft onto the Sega Mega Drive in 1994 exclusively in Australia. A version was also released for the Super NES both in Europe and Australia. A North American release was planned however it was canceled. The Super NES version is one of the last games to be released by Sunsoft's USA division. The game is one of the few Christmas-themed video games to see commercial release.

The player controls Santa Claus as he races to save Christmas from an evil snowman who has imprisoned Santa's elves and captured Santa's reindeer. Santa faces foes such as giant rats, evil toys and living snowmen using his magic powers to turn them all into harmless Christmas presents. He can also collect a power-up that makes him shoot flames which melt ice. Santa's magic can also be used to open the Christmas presents scattered around the levels. These presents may contain enemies, power-ups or bombs. Santa's energy level is represented by Santa hats, which represent how many hits he can take before losing a life. He can collect more hats to replenish lost energy.

The game's most remarkable feature is Santa's ability to turn into his evil twin, "Anti-Claus". By drinking a cup of coffee, Santa transforms into a blue-suited, devilish looking version of himself. As Anti-Claus, Santa is invincible, but unable to use his magic or collect gifts. His primary method of attack is swinging his sack of toys at enemies.

In a break between platform levels, at several points in the game, Santa flies in his sleigh and uses the presents he collects to drop them down chimneys in several locations around the world.

The Sega Mega Drive PAL version of the game was only released in Australia along with Ecco Jr. Reasons for this are unknown, the game had a limited print run in this territory and when up for sale, usually commands a very high asking price.
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Contents of the ROM :

Technical

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 49.858937 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Daze Before Christmas (Euro) Screenshots

Daze Before Christmas (Euro) - Screen 1
Daze Before Christmas (Euro) - Screen 2
Daze Before Christmas (Euro) - Screen 3
Daze Before Christmas (Euro) - Screen 4
Daze Before Christmas (Euro) - Screen 5

Development

The lead Mega Drive programmer of the game, Carl-Henrik Skårstedt has stated that the game took about a year to develop, but he didn't start until the game was six months into development. He also stated that he integrated source code from the Funcom-developed video game based on the film We're Back! A Dinosaur's Story into Daze Before Christmas. Skårstedt also said that the Super NES version had one programmer working on it and the porting took about six months.

The level select cheat code for the Super NES version is said to refer to "Badla", the nickname of Geir Tjelta, a musician who worked on the game. The Mega Drive version's level select cheat code is said to refer to the Swedish word "Barra", which refers to a Christmas tree dropping its needles.
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