Captain Novolin (USA)

Super Nintendo 1992 Raya Systems
Captain Novolin is a Super NES video game released by Raya Systems starring the eponymous superhero who has type 1 diabetes. The game became available to the public in 1992 and was sponsored by Novo Nordisk, makers of the Novolin brand of insulin. The game is part of a series of educational games from Raya that included Rex Ronan: Experimental Surgeon, Packy and Marlon and Bronkie the Bronchiasaurus.

Captain Novolin is the only one who can stop such evil aliens as Blubberman and rescue a diabetic mayor who was kidnapped by evil aliens. Throughout the game, Captain Novolin needs to avoid the alien invaders who have the appearance of junk food items while eating healthy meals to keep his blood glucose within a safe zone. Players can earn bonus points by correctly answering questions that relate to diabetes. In addition, the game has a feature whereby a diabetic player can specify the frequency of their real-life insulin injections.
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Contents of the ROM :

Technical

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Display
  • Orientation Yoko
  • Resolution 255 x 225
  • Frequency 60.098476 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
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Captain Novolin (USA) Screenshots

Captain Novolin (USA) - Screen 1
Captain Novolin (USA) - Screen 2
Captain Novolin (USA) - Screen 3
Captain Novolin (USA) - Screen 4
Captain Novolin (USA) - Screen 5

Evaluations

Richard M. Satava mentioned an evaluation of the Captain Novolin game that involved the interviewing of 23 diabetic children (10 boys and 13 girls in the age range of 6 to 16 years) and the parent of one child on an individual basis. Boys and girls were enthusiastic about the game, and several children said that the game would be useful when telling their friends about diabetes. The game was met with approval from all of the parents in the evaluation and was considered to have value for facilitating discussions with children about diabetes. Barbara M. Hayes and William Aspray mentioned an evaluation of the Captain Novolin game that involved a number of diabetic children in the age range of 8 to 14 years, along with the parents of the children. Participants said that the game could help parents and children to talk about diabetes, along with children talking to their friends about the subject.
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