Daytona USA (Japan, Revision A)

Arcade 1993 Sega Driving Race (chase view)
An excellent checkpoint-style racing game.
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Daytona USA (Japan, Revision A)

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Technical

CPU
  • maincpu i960KB (@ 25 Mhz)
  • audiocpu 68000 (@ 10 Mhz)
  • tgp MB86233 (@ 16 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 7
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)

Daytona USA (Japan, Revision A) Screenshots

Daytona USA (Japan, Revision A) - Screen 1
Daytona USA (Japan, Revision A) - Screen 2
Daytona USA (Japan, Revision A) - Screen 3
Daytona USA (Japan, Revision A) - Screen 4
Daytona USA (Japan, Revision A) - Screen 5

Videos of Daytona USA (Japan, Revision A)

Test HDMI Carte PEXHDCAP de Startech 04:34

Test HDMI Carte PEXHDCAP de Startech

goji' - 20 view(s)
Test de capture vidéo en HDMI avec la carte d'acquisition startech PEXHDCAP. La carte permet de capturer du HDMI, du VGA, du YUV, et même du RGB de nos chères consoles retro. Le test porte ici sur la xbox360 avec le jeu Daytona USA. Le logiciel de capture utilisé est Streamcatcher.
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Clones of Daytona USA (Japan, Revision A)

Tips on Daytona USA (Japan, Revision A)

* Time Attack Mode : At the Transmission Selection screen, hold the Start button and press the Accelerator. In Time Attack Mode, only the cars controlled by players are shown in action. If you score high enough to rank in this mode, the letters 'T.A.' (For Time Attack) are shown next to your record in the ranking table.

* Hidden Musics : If you play well enough to make the high score table. You can enter special initials at the Name Entry Screen to hear music of some of SEGA's classic games. Here is the list (Game name - Initials to enter) :
"Hang-On" - H.O
"After Burner" - A.B
"Virtua Fighter" - V.F
"Galaxy Force" - G.F
"F1 Exhaust Note" - EXN
"Turbo Out Run" - TOR
"Fantasy Zone" - F.Z
"Quartet" - QTT
"Space Harrier" - S.H
"Power Drift" - P.D
"Super Hang-On" - SHO
"Rad Mobile" - R.M
"Strike Fighter" - S.F
"Out Runners" - ORS
"Enduro Racer" - E.R
"Sword of Vermillion" - VMO
"Out Run" - O.R
"V.R. - Virtua Racing" - V.R
"Super Monaco GP" - SMG
"Stadium Cross" - S.C
"G-Loc - Air Battle" - GLC
"GP Rider" - GPR
"SDI - Strategic Defense Initiative" - SDI
"Thunder Blade" - T.B

* Special Ending : You must finish in third place or better in every course.

* Secret View : To get an overall view of the race condition during gameplay, hold the Start button and simultaneously press view change buttons 2+3+4.

* Extra Time : On the beginner track there is a slot machine on the top of the stone arch. To play the slot machine, press Start to stop the movement of the wheels. If you get a 777 you'll get 7 seconds of extra time. If you get three Bars you'll get 5 seconds of time.

* Fast Start : In the transmission selection screen hold the 'Start' button down, you will notice that it says 'Real Players Only'. Keep holding the 'Start' button down, until the transmission selection time runs out (You have to choose manual). From my knowledge this only works on the beginner track. Continue holding the start button down through the whole first lap. If you notice you reach 210 mph just before the Jackpot machine. This will give you at least 2 car lengths lead over other racers that don't do the cheat (if you do it right and don't bump any other cars). This will give you time to get away from the rest of the field and keep on truckin'.

* Intermediate Course Easter Egg : If you drive onto the elevated path just before the Pit Road, a billboard will appear stating that you just lost your sponsor.

* Expert Course Easter Eggs : If you stop on the last corner the seagulls will get closer to your car. If you drive the second lap in reverse the Statue will be standing on it's hands. If you stop completely near the statue you can make it spin by pressing the Start button repeatedly. When the game starts press the start button repeatedly to make the seagulls get larger.

Daytona USA (Japan, Revision A) and M.A.M.E.

0.87u1 [R. Belmont]

SETUP:
- This game defaults to a MASTER game in a TWIN cabinet setup. This needs to be changed to SINGLE game, UPLIGHT cabinet. When you get the flashing "Network Checking" message, use F2 to enter Service Mode, use the Left Shift to move to different options and Player 1 Start (1) to select that option. Highlight LINK ID and change this to SINGLE. Highlight CABINET and change this to UPLIGHT. Move to EXIT then select. Repeat at the main menu. The game will now be configured to start!

Bugs:
- The game is too slow even at 100% speed. Sentmoraap (ID 03534)
- daytona, dayton93: "SEGA 3D: Max triangle limit exceeded" error appears after a few laps. RansAckeR (ID 02054)

WIP:
- 0.133u1: Renamed (dayton93) to (daytona93).
- 0.130u2: Fabio Priuli implemented Model2 inputs through direct AM_READ_PORT access rather than using read handlers. The patch also fixes Daytona USA brakes (which were previously labeled with the wrong tag).
- 0.127u1: Changed description to 'Daytona USA (Japan, Revision A)'.
- 0.126u5: Guru added README for Daytona "To The MAXX" upgrade.
- 0.126u1: Peabo and ElSemi added clone Daytona USA Deluxe '93. Note (Peabo): It is non-networkable, therefore only useable in standalone or 'deluxe' units. The rom doesn't even contain the 'await your entry' music. Also, I just noticed another difference in the 93 revision. When you select your transmission, instead of saying 'Mission Select' at the top, it says 'Choose One!'.
- 12th July 2008: Peabo - Successful dumped Daytona Deluxe '93.
- 11th July 2008: Peabo - I'm now dumping Daytona Deluxe 93. It will take a while since there are 12 chips to go through.
- 0.126: Changed description to 'Daytona USA (Japan) (Revision A)'.
- 0.119u1: Fixed user3 rom loading.
- 0.113u2: Guru and David Haywood added clone Daytona USA (With Saturn Adverts). Fixed cpu3 and user2 roms and rom loading.
- 0.101u5: R. Belmont fixed messed up sound in Daytona USA.
- 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz).
- 0.87u2: R. Belmont patched Daytona busywait for the TGPs (not sure how it worked without this before) and properly mapped 'unplaced' ROMs for Daytona. Fixed rom loading and rom names. Added missing cpu4 rom ($0 - communication program).
- 0.87u1: R. Belmont added Daytona USA (Japan) (Sega 1993) and clones USA (Japan, To The MAXX) and (Japan, Turbo hack).
- 12th January 2003: Guru - Arrived and dumped Dynamite Cop (Sega 1996, Model 2A-CRX version) and Daytona to the MAXX (Upgrade kit for Daytona). Thanks to Malcolm McKay.
- 3rd September 2000: Guru - Dumped Daytona USA.

Other Emulators:
* Model 2

Romset: 47552 kb / 36 files / 13.7 zip
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