Demolition Man (USA, Prototype)

Sega Megadrive 1995 Acclaim Entertainment
Demolition Man is a pair of action video games based on the film of the same name. Acclaim Entertainment published the 16-bit version, which features run and gun gameplay, for the Super NES, Sega Genesis and Sega CD. Virgin Interactive released a completely different game for the 3DO that combined several distinct gameplay styles. In both games, the player controls John Spartan, the main character from the film, as he attempts to find and defeat his arch-nemesis, Simon Phoenix.
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Demolition Man (USA, Prototype)

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Contents of the ROM :

Technical

CPU
  • maincpu 68000 (@ 7 Mhz)
  • genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
  • YM2612 (@ 7 Mhz)
  • SEGA VDP PSG (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 7
  • Kind of controler joy (8 ways)
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Demolition Man (USA, Prototype) Screenshots

Demolition Man (USA, Prototype) - Screen 1
Demolition Man (USA, Prototype) - Screen 2
Demolition Man (USA, Prototype) - Screen 3
Demolition Man (USA, Prototype) - Screen 4
Demolition Man (USA, Prototype) - Screen 5

Clones of Demolition Man (USA, Prototype)

SNES, Sega Genesis, and Sega CD

Two different views are used within the game. Some stages are platform game type in side view, and include jumping and climbing, while other stages take an overhead top-down shooter view; in all stages the player character can fire in eight directions. Stages are filled with many enemies, mostly gunmen. Enemy characters and the player character can take a number of hits before dying. Power ups can be found around the stages that increase the characters health or ammunition. The game gives the player limited continues and very few lives. The first stage is set in 1996 and all stages after in 2032, following a simplified plot of the movie. In the two overhead view stages the player must find and rescue hostages in order to unlock further into the level.

Weapons include the basic police-issue handgun, the basic rifle, rapid-fire machine gun, hand grenades, among others. Losing a life can occur through being shot to death, being crushed to death, being thrown off the train, accidentally getting frozen by Simon Phoenix's cryogenic gun, and falling into a pit of lava. Even though he is the final boss of the game, the player has to fight Simon Phoenix in short-lived "teaser" battles before defeating him for good at the cryo-prison.

Comparisons between video game and the movie


The game is a straight action game with minor witty comments that appeared on the SNES and the Sega Genesis versions of the game; few comedic elements of the movie were preserved. Examples of these minor witty comments included statements like "you look great today" and "avoid fatty foods." Hardcore fans of the movie would eventually find out that the "talking computer" can only utter MDK repeatedly in the game. Even with this limitation in mind, the game can keep track of the player's score and how many people he has killed. Due to the game's Kids-to-Adults rating, there is no adult language as seen in the movie. When players see the machines that gave out fines for "violating the verbal morality stature" in the movie, they are considered to be mere decorations in the video game.

All references to Taco Bell have been eliminated because the Taco Bell restaurant is part of a side story involving Raymond Cocteau, Lenina Huxley, and John Spartan; it has nothing to do with the main quest of apprehending Simon Phoenix. The gunmen in the game are assumed to belong to Edgar Friendly; the movie mentions about a resistance army in the sewers rebelling against Raymond Cocteau's control of San Angeles. Simon Phoenix does not gather an army of his own until late in the movie and Edgar Friendly is the only one who has the charisma to recruit a mass number of gunmen from the start of the 2032 (future) segment of the film. There is also another stage that was never in the movie; the maglev train level. In this level, John Spartan must navigate through a futuristic train. He must try to avoid either getting killed by the thugs or the devices controlled by the train's central processing unit. The object of that level was to stop the train before it went uncontrollably fast. The futuristic parking lot level introduced a robotic villain that was never seen in the film; a renegade car crusher that attacked the player with automobiles.

3DO

There are three difficulty levels: easy, normal, and hard. The game is broken up into levels, which divides up the gameplay style as not all the levels are played the same. Levels are mostly first person rail shooter segments, although some levels are not on rails and are similar to Doom. The 3DO Gamegun is supported for the rail shooter segments. One-on-one fighting levels are similar to Mortal Kombat, in that they feature digitized sprites viewed from a side perspective. There is also a driving segment near the end of the game. Due to the advanced 3DO sound engine, the soundtrack is ripped directly from the movie, and full motion video both from the movie and exclusive to the game are also included. A version of the game was to be published by Atari for its Atari Jaguar, but was cancelled.
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