Chelnov - Atomic Runner (World)

Arcade 1988 Data East Corporation Platform Shooter Scrolling
A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior physical strength and agility, Chelnov is determined to escape the Eastern Bloc country he called home and run and jump across the world to finish in the US.

What distinguishes this game from others of its genre is its use of forced scrolling. The screen moves continuously from left to right and players must negotiate the game's many obstacles and enemies without the benefit of dictating their speed of progress. Enemies attack from left, right, above and below and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies carry different types of weapons and power-ups and when they are shot the power-ups drop to the ground and can be picked up.
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Chelnov - Atomic Runner (World)

Partager Chelnov - Atomic Runner (World)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
Chipset
  • YM2203 (@ 1 Mhz)
  • YM3526 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Chelnov - Atomic Runner (World) Screenshots

Chelnov - Atomic Runner (World) - Screen 1
Chelnov - Atomic Runner (World) - Screen 2
Chelnov - Atomic Runner (World) - Screen 3
Chelnov - Atomic Runner (World) - Screen 4
Chelnov - Atomic Runner (World) - Screen 5

Clones of Chelnov - Atomic Runner (World)

Chelnov - Atomic Runner (World) and M.A.M.E.

0.53 [?]
0.31 [Bryan McPhail]

WIP:
- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Chelnov and clones (after verification of the M68000 code). Fixed coin insertion which now correctly supports "Coin A" and "Coin B" settings.
- 0.128u2: Corrado Tomaselli changed the coinage settings and swapped coin A mech with coin B to match the behaviour of Chelnov (world) PCB.
- 0.86u5: Inigo Luja fixed Chelnov inputs.
- 0.63: Added new cpu1 roms ($20000, 20001).
- 0.53: Added Chelnov - Atomic Runner (World). Renamed (chelnov) to (chelnovu).
- 0.37b14: Removed 3rd coin slot.
- 11th November 1999: Bryan McPhail added sprite buffering to Chelnov.
- 0.35RC1: Fixed dipswitches.
- 0.35b9: Changed M6502 CPU clock speed to 1.5MHz.
- 0.34b8: Chelnov is now playable! Plus many other fixes to the driver [Bryan McPhail]. Changed YM-3812 sound to YM-3526.
- 0.34b3: Dani Portillo added high score saving to Chelnov.
- 0.33b7: Changed description to 'Chelnov - Atomic Runner (US)'. Known issues: One color PROM is different in the two sets, so one copy is most likely bad, but we don't know which one.
- 0.33b4: Color PROMs no longer have to be included in the source. They can be loaded from disk just like the other ROMs. You just have to replace the color_prom pointer with the PROM_MEMORY_REGION() macro, to tell the core where the PROMs have been loaded. Example driver: Karnov/Chelnov [Nicola Salmoria].
- 0.33b3: Changes, May 1998: Fixed front plane graphics in Chelnov. Improved 'slowdowns' by adjusting vbl time (still not perfect). Chelnov attract mode now works properly. Palette bug that affected Windows port fixed.
- 0.31: Bryan McPhail added 'Chelnov - Atomic Runner' (Data East 1988) and clone (Japan). Chelnov is still partially cracked - seems to work until first live is lost.
- 12th April 1998: Dumped Chelnov.

STORY:
- One windy, adisaster occuered, an explosion of nuclear power station. Radio-Activity poured over many people. A coal miner chelnov was among them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian's enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrier, Chelnov.

LEVELS: 7 (chelnovu)

Other Emulators:
* FB Alpha

Romset: 962 kb / 18 files / 267.8 zip
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