Chase H.Q. (Japan)

Arcade 1988 Taito Corporation Driving Race (chase view)
A single player takes on the role on an undercover cop and gets behind the wheel of a custom Porsche in this Miami Vice-inspired racer from Taito. The player has 60 seconds to catch up to the criminal and then a further 60 seconds to ram his car until it is too damaged to drive.

Like Sega's seminal "Out Run", Chase H.Q. features forked junctions offering players a choice of routes; in this game, however, the route selected is merely a temporary diversion and dictates how quickly the criminal is caught up with. The player's Porsche is equipped with a limited number of turbo boosts which, when used, push the car to incredible speeds - at the expense of control. The turbos must be used wisely if the player is to have a chance of capturing the criminal before the time limit expires.

Chase H.Q. was arguably the first sprite-scaled racer since Sega's legendary "Out Run" - released 2 years' earlier - to truly capture the gaming public's imagination. The game consists of 5 levels.
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Chase H.Q. (Japan)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
  • sub 68000 (@ 12 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
  • Volume Filter
  • Volume Filter
  • Volume Filter
  • Volume Filter
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 1
  • Number of buttons 4
  • Kind of controler
    1. paddle
    2. paddle
    3. paddle

Chase H.Q. (Japan) Screenshots

Chase H.Q. (Japan) - Screen 1
Chase H.Q. (Japan) - Screen 2
Chase H.Q. (Japan) - Screen 3
Chase H.Q. (Japan) - Screen 4
Chase H.Q. (Japan) - Screen 5

Videos of Chase H.Q. (Japan)

[1CC]  Super Criminal Investigation 11:06

[1CC] Super Criminal Investigation

lerebours - 6 view(s)
Partie réalisée sur la compilation Taito Joukan 2.
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Clones of Chase H.Q. (Japan)

Chase H.Q. (Japan) and M.A.M.E.

0.53 [David Graves]
0.37b11 [David Graves]

Artwork available

WIP:
- 0.146u1: hap removed fake digital steeringwheel from Taito Z driver. Improved analog controls for Chase HQ. Changed input to Paddle, Dial and Pedal.
- 0.143u4: MASH added missing PORT_TOGGLE to 'Chase H.Q.' gear shifters input.
- 8th June 2009: Guru - Chips for decapping from Chase HQ arrived. Thanks to Smitdogg.
- 0.130u3: Smitdogg added clone Chase H.Q. (US).
- 0.129u6: Mr. Do added built-in layouts for Chase H.Q. (World).
- 0.124u2: Added 4x Volume Filters and 3rd sound channel.
- 26th August 2007: Mr. Do - Thanks to the generosity of Star Worlds Arcade (and Italie's scanner), Chase HQ has full artwork, including (mostly) working flashing lamps in the marquee. Thanks to R. Belmont and Couriersud for working out the beginning of the lamp support in the driver, and to Jcroach for vectoring the marquee, with color matching by Ad_Enuff. For those that simply need more screen real estate, I included two extra views, to include just the marquee or just the bezel, also.
- 0.118u3: R. Belmont and Couriersud hooked up lamps in Chase H.Q.
- 0.106u12: MASH added plds ($0 - 2800) to Chase H.Q. and clone (Japan).
- 0.84: Brian Troha improved dipswitches in Chase HQ.
- 0.67: Changed parent and clone descriptions to 'Chase H.Q.'.
- 0.57: Added 3rd and 4th player input.
- 0.56: Stefan Jokisch fixed a bug in the YM2610 sound chip emulation which caused missing sounds in Chase H.Q.
- 0.55: Added 8x user2 roms (unused) and fixed rom names.
- 0.53: David Graves added Chase HQ (World) (Taito 1988) and clone (Japan).
- 0.37b11: David Graves added Chase HQ (World) (Testdriver) and clone (Japan). Known issues: No road. Wheel control poor-ish. Mask sprites not implemented, refer to Raine code...
- 10th May 1999: Dumped Chase H.Q. (World).

PLAY INSTRUCTIONS:
- Player controls an unmarked police car, and must engage in a pursuit of the criminal car, after the target has been sighted, the player has to smash the enemy vehicle.

LEVELS: 5

Other Emulators:
* FB Alpha
* Raine

Romset: 8530 kb / 52 files / 3.42 zip
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