Captain America and The Avengers (Japan Rev 0.2)

Arcade 1991 Data East Corporation Fighter 2.5D
A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.
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Captain America and The Avengers (Japan Rev 0.2)

Partager Captain America and The Avengers (Japan Rev 0.2)

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Technical

CPU
  • maincpu ARM (@ 7 Mhz)
  • audiocpu HuC6280 (@ 2 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
  • OKI6295 (@ 2 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 4
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Captain America and The Avengers (Japan Rev 0.2) Screenshots

Captain America and The Avengers (Japan Rev 0.2) - Screen 1
Captain America and The Avengers (Japan Rev 0.2) - Screen 2
Captain America and The Avengers (Japan Rev 0.2) - Screen 3
Captain America and The Avengers (Japan Rev 0.2) - Screen 4
Captain America and The Avengers (Japan Rev 0.2) - Screen 5

Captain America and The Avengers (Japan Rev 0.2) and M.A.M.E.

0.58 [Bryan McPhail]

Artwork available

TEST MODE:
- Reset with both start buttons held down for test mode.

Bugs:
- Flip Screen does not work at all. Tafoid (ID 04917)
- [possible] Graphic glitch in the ending sequence. Karasu (ID 00272)

WIP:
- 0.145: Slight fix to the way Captain America rasters were handled [David Haywood].
- 0.142u3: David Haywood fixed color glitch on scrolling ocean on Stage 2 in Captain America.
- 0.136u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz.
- 0.136: Pierpaolo Prazzoli fixed intro text scrolls from wrong direction in Captain America.
- 0.133u1: Renamed (captavna) to (captavena), (captavne) to (captavene), (captavnu) to (captavenu), (captavuu) to (captavenuu), (captavua) to (captavenua) and (captavnj) to (captavenj).
- 0.131u1: Pierpaolo Prazzoli fixed no enemies appear in the second phase in Captain America.
- 0.130: Pierpaolo Prazzoli fixed Captain America attract mode (the small pictures of the heroes appear before they should).
- 15th July 2007: Mr. Do - We have a Captain America bezel courtesy of the BYOAC/CAG artwork.
- 0.113u2: Chaneman added clone Captain America and The Avengers (US Rev 1.4). Changed parent description to 'Captain America and The Avengers (Asia Rev 1.9)'.
- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.
- 0.98u4: Bryan McPhail fixed several bugs in the ARM core which break Captain America but fix some other issues. Tomasz Slanina fixed unaligned 32-bit reads in the ARM core.
- 0.95u4: Brian Troha fixed dipswitches in Captain America and The Avengers. Added 'Lives' dipswitch.
- 0.67: Added clones Captain America and The Avengers (US Rev 1.6) and (Asia Rev 1.0). Changed parent and clone descriptions to 'Captain America and The Avengers', '(Asia Rev 4)' to '(Asia Rev 1.9)' and clones '(UK Rev 4)' to '(UK Rev 1.4)' and '(Japan Rev 2)' to '(Japan Rev 0.2)'. and ARM CPU1 clock speed to 9333333 Hz.
- 0.61: Added 'Max Players' and 2x 'Unknown' dipswitches.
- 0.59: Added clone Captain America (Japan Rev 2). Added flickering sprites and fixed annoying "fight" sound. Changed input to 2x buttons. Renamed (captavee) to (captavne) and (captav19) to (captavnu). Fixed rom names.
- 14th March 2002: Chack'n added the Japan version of Captain America, a World version of Gradius 3 and fixed quite a few ROM file names.
- 0.58: Bryan McPhail added Captain America (Asia Rev 4) and clones (UK Rev 4) and (US Rev 1.9). ARM CPU emulation [Bryan McPhail, Phil Stroffolino].
- 3rd February 2002: Bryan McPhail submitted the Captain America driver and ARM CPU core written by him and Phil Stroffolino. Captain America is almost perfect and includes sound, but the other games in that driver don't work - Fighter's History uses a protection chip, Dragon Gun and Locked 'N Loaded use a different sprite RAM format which is not yet emulated, and Tattoo Assassins works with sound, but lacks the graphics ROMs.
- 30th January 2002: Guru - Received a Captain America PCB to do a redump of a few ROMs two weeks ago. Thanks to Pelle for loaning me the board and Bryan McPhail for the emulation preview shots.

LEVELS: 6



Romset: 11840 kb / 21 files / 7.01 zip
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