WEC Le Mans 24 (set 1)

Arcade 1986 Konami Driving Race (chase view)
A demanding yet superb sprite-scaling racing game from Konami, based on the annual 'WEC Le Mans 24' race; a gruelling event that, as its name suggests, takes place over a 24-hour period.

The width of Le Mans' racetrack never varied and remained a constant 3 lanes wide. The track itself was incredibly demanding and contact with either a rival racer or one of the many track-side objects would send the player's vehicle flying dramatically through the air, costing valuable seconds in time.
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WEC Le Mans 24 (set 1)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • sub 68000 (@ 10 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • K007232 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 1
  • Number of buttons 3
  • Kind of controler
    1. paddle
    2. paddle

WEC Le Mans 24 (set 1) Screenshots

WEC Le Mans 24 (set 1) - Screen 1
WEC Le Mans 24 (set 1) - Screen 2
WEC Le Mans 24 (set 1) - Screen 3
WEC Le Mans 24 (set 1) - Screen 4
WEC Le Mans 24 (set 1) - Screen 5

Clones of WEC Le Mans 24 (set 1)

WEC Le Mans 24 (set 1) and M.A.M.E.

0.36b4 [Luca Elia]

SERVICE MODE:
- Press F2 to enter service mode.

Bugs:
- Graphic and color are wrong during lap 4. Scagazza (ID 04128)
- Voice sample is played randomly. Scagazza (ID 04129)
- [possible] The graphic of the semaphore is wrong Scagazza. Scagazza (ID 02746)

WIP:
- 0.147u2: Corrado Tomaselli added clone WEC Le Mans 24 (set 2). Changed parent description to 'WEC Le Mans 24 (set 1)'.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for WECLeMan driver.
- 0.135u4: Fabio Priuli updated the WEC Le Mans driver to use Konami video devices instead of konamiic.h code.
- 0.129u6: Mr. Do added built-in layouts for WEC Le Mans 24.
- 0.96u4: Aaron Giles rewrote vidhrdw\wecleman.c to make the code more readable.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.78: Removed button 4.
- 0.72u1: Misc improvements, cleanups and fixes to the WECLeMans driver [Acho A. Tang].
- 12th August 2003: Acho A. Tang re-submitted WEC Le Mans 24 sound banking.
- 21st January 2003: Acho A. Tang fixed sound banking bug in the Wec Le Mans 24.
- 0.62: Changed sound2 ($0) rom to sound1 ($20000).
- 0.61: Changed palettesize from 4096 to 2048 colors.
- 5th May 2002: David Haywood fixed the car sprite stuttering in Wec Le Mans 24.
- 0.60: Acho A. Tang fixed colors in Wec Le Mans. Changed palettesize from 2048 to 4096 colors.
- 29th April 2002: Acho A. Tang fixed another problem in the WEC Le Mans 24 colors.
- 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase.
- 0.36b16: Changed the 68000 CPU1/2 clock speeds to 10MHz. Added user1 rom (function unknown) and 'Demo Sounds' dipswitch.
- 26th October 1999: Luca Elia did a small fix to Wec Le Mans graphics, but colors aren't yet right.
- 0.36b4: Luca Elia added WEC Le Mans 24 (Konami 1986). Known issues: Wrong colours (only the text layer is ok at the moment. Note that the top half of colours is written by the blitter, 16 colours a time, the bottom half by the cpu, 8 colours a time). Stray lines on sprites. The parallactic scrolling is sometimes wrong. One 32k ROM unused. Incomplete DSWs. No shadow sprites. Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick.
- 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky.

ARCADE RELEASE: WEC Le Mans 24 (Konami) - 1986/Nov/28

LEVELS: 1

Romset: 2816 kb / 31 files / 1.03 zip
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