Bogey Manor

Arcade 1985 Technos Japan Platform Fighter
A platform game.
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Bogey Manor

Partager Bogey Manor

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Technical

CPU
  • maincpu M6502 (@ 1 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Bogey Manor Screenshots

Bogey Manor - Screen 1
Bogey Manor - Screen 2
Bogey Manor - Screen 3
Bogey Manor - Screen 4
Bogey Manor - Screen 5

Bogey Manor and M.A.M.E.

0.36b8 [Bryan McPhail]

WIP:
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Bogey Manor.
- 0.138u3: Angelo Salese and Stefan Lindberg fixed title screen colors in Bogey Manor.
- 0.135u2: Fabio Priuli added driver data and save state support to Bogey Manor.
- 0.134u1: Changed M6502 CPU1 clock speed to 1.5MHz.
- 0.126u2: Fabio Priuli added DIP locations to Bogey Manor.
- 0.71u2: Curt Coder converted Bogey Manor to tilemaps. Removed 3rd coin slot.
- 0.36b10: Added dipswitches 'Cabinet', 'Allow Continue', 'Bonus Life' and 'Difficulty'.
- 8th November 1999: Takahiro Nogi fixed some palette problems in Bogey Manor, but some still exist.
- 0.36b8: Bryan McPhail added Bogey Manor (Technos 1985?). TODO: Colour, input ports and cocktail mode.
- 26th October 1999: Takahiro Nogi fixed Bogey Manor sprite and background colors.
- 25th October 1999: Takahiro Nogi fixed some Bogey Manor graphics bugs.
- 21st October 1999: Bryan McPhail sent in a driver for Bogey Manor, and Nicola fixed some of the colors.

Romset: 169 kb / 13 files / 86.2 zip
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